32x16 RGB LED Matrix - 6mm pitch

简介

想过要把黄浦江边正旦国际大厦的广告牌搬回家吗?32x16 RGB LED矩阵屏幕可以帮你实现这个愿望。这是一款全彩、高亮LED矩阵屏,常被用在一些广告墙和显示屏上。屏幕采用高分子防火PC塑胶面罩,具备高温阻燃特性和良好的散热性能。可以确保产品的强度和外形稳定性,高低温工作时均能保持模块之间不会相互挤压变形,使产品可以在恶劣环境下正常使用,底壳有便于安装的安装孔,面罩不反光,耐紫外线,不褪色.
该面板由512个RGB led按照32x16网格组成。背后,有两个IDC 连接器,一个输入接口,一个输出接口;1/8扫描驱动显示屏。面板需要用到13个IO 引脚(6个数据位,7个控制位),一个5V电压,2A以上输出电流的电源供电。

注意:此面板在供电和RAM足够的情况下,可以任意级联,组合成一个更大体积的灯板。当级联数量大于4之后,Arduino UNO的运算能力就稍显不足了,需要使用Mega2560,树莓派或者其他的设备来驱动这块RGB面板

技术规格

  • 驱动电压:DC 4.8-5.5V
  • 平均功耗:小于500W/㎡
  • 最大功耗:小于1000w/㎡
  • 分辨率:32*16=512 DOTS
  • 可视角度水平:≧160°
  • 控制方式:同步控制
  • 换幁频率:≧60Hz
  • 白平衡亮度:≧1200cd/㎡
  • 刷新频率:≧300Hz
  • 像素间距:6mm
  • 模组尺寸:192mm*96mm
  • 模组厚度:11mm
  • 驱动方式:1/8扫描
  • 平均无故障时间:≧5000小时
  • 寿命:75000~100000小时

引脚说明

**注意:**IN-PUT和OUT-PUT引脚顺序一样,POWER电源供电5V

-

标号 名称 功能描述
1 DR1 高位R数据
2 DG1 高位G数据
3 DB1 高位B数据
4 GND
5 DR2 低位R数据
6 DG2 低位G数据
7 DB2 低位B数据
8 GND
9 A A行选择
10 B B行选择
11 C C行选择
12 NC 接地
13 CLK 时钟
14 STB 闸门
15 OE 输出启用
16 GND

IN-PUT and OUT-PUT

标号 名称 功能描述
1 VCC 5V电源
2 VCC 5V电源
3 GND
4 GND

POWER

使用教程

按照引脚说明连接好硬件,并下载样例代码到UNO中,即可看到漂亮的显示效果。

准备

接线图

注意:灯板使用时需要外接供电,USB仅5V@500mA输出。

样例代码1

点击下载库文件Adafruit-GFX. RGB-matrix-Panel.Adafruit_BusIO.如何安装库?

    /***************************************************
    *
    * For 32x16 RGB LED matrix.
    *
    * @author lg.gang
    * @version  V1.0
    * @date  2016-10-28
    *
    * GNU Lesser General Public License.
    * See <http://www.gnu.org/licenses/> for details.
    * All above must be included in any redistribution
    * ****************************************************/

    #include <Adafruit_GFX.h>   // Core graphics library
    #include <RGBmatrixPanel.h> // Hardware-specific library

    #define CLK 8  // MUST be on PORTB! (Use pin 11 on Mega)
    #define LAT A3
    #define OE  9
    #define A   A0
    #define B   A1
    #define C   A2
    RGBmatrixPanel matrix(A, B, C, CLK, LAT, OE, false);

    void setup() {
      matrix.begin();
    }

    void loop() {

      // draw a pixel in solid white
      matrix.drawPixel(0, 0, matrix.Color333(7, 7, 7));
      delay(500);

      // fix the screen with green
      matrix.fillRect(0, 0, 32, 16, matrix.Color333(0, 7, 0));
      delay(500);

      // draw a box in yellow
      matrix.drawRect(0, 0, 32, 16, matrix.Color333(7, 7, 0));
      delay(500);

      // draw an 'X' in red
      matrix.drawLine(0, 0, 31, 15, matrix.Color333(7, 0, 0));
      matrix.drawLine(31, 0, 0, 15, matrix.Color333(7, 0, 0));
      delay(500);

      // draw a blue circle
      matrix.drawCircle(7, 7, 7, matrix.Color333(0, 0, 7));
      delay(500);

      // fill a violet circle
      matrix.fillCircle(23, 7, 7, matrix.Color333(7, 0, 7));
      delay(500);

      // fill the screen with 'black'
      matrix.fillScreen(matrix.Color333(0, 0, 0));

      // draw some text!
      matrix.setCursor(1, 0);   // start at top left, with one pixel of spacing
      matrix.setTextSize(1);    // size 1 == 8 pixels high

      // print each letter with a rainbow color
      matrix.setTextColor(matrix.Color333(7,0,0));
      matrix.print('1');
      matrix.setTextColor(matrix.Color333(7,4,0));
      matrix.print('6');
      matrix.setTextColor(matrix.Color333(7,7,0));
      matrix.print('x');
      matrix.setTextColor(matrix.Color333(4,7,0));
      matrix.print('3');
      matrix.setTextColor(matrix.Color333(0,7,0));
      matrix.print('2');

      matrix.setCursor(1, 9);   // next line
      matrix.setTextColor(matrix.Color333(0,7,7));
      matrix.print('*');
      matrix.setTextColor(matrix.Color333(0,4,7));
      matrix.print('R');
      matrix.setTextColor(matrix.Color333(0,0,7));
      matrix.print('G');
      matrix.setTextColor(matrix.Color333(4,0,7));
      matrix.print('B');
      matrix.setTextColor(matrix.Color333(7,0,4));
      matrix.print("*");
      delay(5000);
    }

样例代码2


    /***************************************************
    *
    * For 32x16 RGB LED matrix.
    *
    * @author lg.gang
    * @version  V1.0
    * @date  2016-10-28
    *
    * GNU Lesser General Public License.
    * See <http://www.gnu.org/licenses/> for details.
    * All above must be included in any redistribution
    * ****************************************************/

    #include <Adafruit_GFX.h>   // Core graphics library
    #include <RGBmatrixPanel.h> // Hardware-specific library

    // Similar to F(), but for PROGMEM string pointers rather than literals
    #define F2(progmem_ptr) (const __FlashStringHelper *)progmem_ptr

    #define CLK 8  // MUST be on PORTB! (Use pin 11 on Mega)
    #define LAT A3
    #define OE  9
    #define A   A0
    #define B   A1
    #define C   A2
    // Last parameter = 'true' enables double-buffering, for flicker-free,
    // buttery smooth animation.  Note that NOTHING WILL SHOW ON THE DISPLAY
    // until the first call to swapBuffers().  This is normal.
    RGBmatrixPanel matrix(A, B, C, CLK, LAT, OE, false);
    // Double-buffered mode consumes nearly all the RAM available on the
    // Arduino Uno -- only a handful of free bytes remain.  Even the
    // following string needs to go in PROGMEM:

    const char str[] PROGMEM = "Welcome to DFrobot 32x16 RGB LED Matrix";
    int    textX   = matrix.width(),
           textMin = sizeof(str) * -12,
           hue     = 0;
    int8_t ball[3][4] = {
      {  3,  0,  1,  1 }, // Initial X,Y pos & velocity for 3 bouncy balls
      { 17, 15,  1, -1 },
      { 27,  4, -1,  1 }
    };
    static const uint16_t PROGMEM ballcolor[3] = {
      0x0080, // Green=1
      0x0002, // Blue=1
      0x1000  // Red=1
    };

    void setup() {
      matrix.begin();
      matrix.setTextWrap(false); // Allow text to run off right edge
      matrix.setTextSize(2);
    }

    void loop() {
      byte i;

      // Clear background
      matrix.fillScreen(0);

      // Bounce three balls around
      for(i=0; i<3; i++) {
        // Draw 'ball'
        matrix.fillCircle(ball[i][0], ball[i][1], 5, pgm_read_word(&ballcolor[i]));
        // Update X, Y position
        ball[i][0] += ball[i][2];
        ball[i][1] += ball[i][3];
        // Bounce off edges
        if((ball[i][0] == 0) || (ball[i][0] == (matrix.width() - 1)))
          ball[i][2] *= -1;
        if((ball[i][1] == 0) || (ball[i][1] == (matrix.height() - 1)))
          ball[i][3] *= -1;
      }

      // Draw big scrolly text on top
      matrix.setTextColor(matrix.ColorHSV(hue, 255, 255, true));
      matrix.setCursor(textX, 1);
      matrix.print(F2(str));

      // Move text left (w/wrap), increase hue
      if((--textX) < textMin) textX = matrix.width();
      hue += 7;
      if(hue >= 1536) hue -= 1536;

      // Update display
      matrix.swapBuffers(false);
    }

结果

样列代码1:LED模组会轮流显示:一个白点、全屏绿色、一个黄色的矩形框、一个红色的X、一个蓝色的圆、一个填充紫圆、英文字。
样列代码2:LED模组会从右往左显示Welcome to DFrobot 32x16 RGB LED Matrix英文字和红绿蓝3个填充圆。

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